Maya to UDK

At some point during this crazy career dream I want to be on, I want to be a part of making a movie and be a part of making a video game. Movies and games are a big part of my life and helped me become the geeky person I am today.

While I was in Graduate School, I did take a lot of Game Development classes with the intention of eventually getting a job at a game studio. The downside was that I never learned how to participate as an animator in that setting  One of the things that really interests me is how to make my own character animation and get them into something like UDK. Strangely enough, I think about this whenever I play any MMO game, or any game, for that matter.

After searching, for what seems like ages, I finally found a tutorial (albeit a video tutorial) that answered all my questions on how to go from Maya to UDK. I worked through the tutorial videos, followed along and was excited to put in my new knowledge on a different rig rather than using the one in the tutorial. Alas, all my rigs weren’t using single hierarchy joints. So, for now, I’ll wait until I review the rigging process and then combine the two.

In the meantime, I typed up my notes so they don’t get lost within the pile of notebooks I use. Not exact, but they help me remember key points.

Maya to UDK pdf notes

And I don’t have an image to accompany this. Weird.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.