New “Intro” for Demo Reel

Somewhere in my mind I was inspired by the art work for a game called “Firewatch.” The artist who created it basically used 5 or 6 steps of colors, ranging from a dark orange-pink to a light orange-pink and I adored the simplicity of the idea. I thought, “Hey, I can probably animate something along those lines! Even make it into an intro for my demo reel!” I figured that since I was in a simplistic art style (not sure if it’s a phase yet, but I enjoy it) this would play nicely. Plus, I finally get back into using After Effects and expand a bit on my skills for that.

Assets were originally done/combined/colored based on how close I wanted that layer to the camera (dark for close, light for far) in Illustrator and then imported into After Effects. Each layer was made into a 3D layer and set back in steps of around 200 in most cases on the Z-axis. Layers were resized and re-positioned based on where I wanted them to end up based on the main focus point of the piece, which was a pair of deer and a few birds. I used a camera and animated it to get the feel that I wanted in terms of movement and focus.

At this point, there’s a bit of give and take in the process where I worked on multiple little parts at the same time. With the deer, I wanted to add some movement and really wanted to try to use AE’s puppet tools. Tried it and quickly found out that my computer does not have the capacity to use it, even on the simplest level, so I went the next best route: break apart parts of the deer in Illustrator and use anchor points in AE to get some movement going. Fine. I’m happy with how that turned out. Now the birds. I already know that using anchor points will give me something I don’t want for the flapping of the wings. So, after separating the different portions of the birds in Illustrator, I turned to Flash because it was quicker for me to manipulate shapes a little better. Even here, I did the quick-and-dirty shape morphing between one position to the next, which at the correct speed, looks pretty darn good. Let’s keep it. Lastly, was the water. I simply used AE’s Liquify in order to get the appearance of water flowing down river. Boom. Done.

Everything’s put back together and I’m not happy with the whole thing. I felt that it lacked texture. I had the idea of applying a paper-like texture to the trees. Just go back to the Illustrator layers and apply it, right? Wrong! I couldn’t get to work correctly, so I brought the layers separately into Photoshop to apply the paper-like texture and then brought the PSD files into AE in place of the Illustrator files. After a few minor tweaks, color corrections, and adding my name for my intro, I’m happy.

Intro_gif

Postmortem: Looking back, I would probably play around a bit more with the Liquify effect and try to get a better handle on that. I could also play a bit more with depth with layers. I was a little afraid to expand on it due to my computer possibly not being able to handle with so much going on my screens to begin with. In a way I was limited with what I had, but I could have pushed it further.

Programs used: Adobe Photoshop, Adobe Illustrator, Adobe Flash, Adobe After Effects.

 

Art Evaluation

Once upon a time ago, I interviewed with a company that makes casino games: the kind for phones, the web, and even slot machines. I was completely psyched. This place sounded awesome. The position sounded awesome. I got through to the point where I had to do an art evaluation. I was given parameters in size and what the text had to say, while I had creative freedom with the theme.

After a disastrous first draft and talking it over with someone at the company, I went with a beach theme. This image was made for the most part in Photoshop, but in order to reduce time in making it, some portions/assets were made in Illustrator. My goal was to branch out of doing things in a minimalist way (because their art style wasn’t minimalist), incorporating shading techniques, but I didn’t want it to be super realistic. Somewhere in between.

As part of an evaluation, I was tasked with making a dialogue box for a casino game. While the evaluation came with several parameters, the theme and feel was mostly my choice.

Postmortem: I’m actually kind of proud of it. It’s cute. It flexed my Photoshop brains where things came back to mind. But there could be a bit more detail in the background, I feel. And now that I look at it, it’s possibly the wrong shade of sky blue? But this exercise did remind me that there’s still lots of techniques to learn out there.

Programs used: Adobe Photoshop, Adobe Illustrator.