I’m going to be a little truthful in this post. Right now I feel a bit frustrated. It has been a little bit over a year since I finished my Graduate program and I’m nowhere near to what I want to be doing (3D Animation). Not for a lack of trying, of course. And that frustration has slowly seeped into my creativity quite a bit. I’m sure a ton of artists go through this phase where they end up doubting their abilities, nothing is “good,” rather, everything they make is “okay” at best no matter how hard they try.
But the thing is, I keep on trying. Whether it’s “okay,” “good,” “a complete failure,” or even “spectacular,” I keep on trying. Something’s bound to come out good, right?
So there’s been a lot of soul-searching going on. And the bottom line is this: I think I’m a fairly good animator that if thrown in the world of film, tv, or games, I would do well despite my lack of “professional” experience. (Okay, fine. I haven’t released at least three AAA games or put out a top grossing film.) I don’t want to give up on this dream. And if people don’t want to see that side of me and put it into consideration, then that’s their loss, right? I work hard. I want to make good animation. And I believe I can do it.
Speaking of dreams, I’ve started some things that I’ve always wanted to do. I recently got into digital painting (see: the Doozer image up above), which I’m still getting used to because of paintbrush vs. tablet way of doing things. AND I’m learning languages like French and brushing up on my Spanish because they’ve been on my to-do list for a long time.
So here’s to good stuff coming in the future.